Final Architecture Decisions Summary
Technical Stack
- Frontend: Expo + React Native with TypeScript (iOS/Android/Web)
- Backend: Deno + TypeScript with WebSocket API (likely Hono or Oak framework)
- Database & Auth: Supabase for authentication and data persistence
- Development Environment: WSL2 + Ubuntu on Windows with VS Code
Key Benefits of Full Deno Stack
- Shared TypeScript types between frontend and backend
- No compilation step - direct TypeScript execution
- Built-in WebSocket support with excellent performance
- Simpler deployment - single executable or Deno Deploy
- Modern tooling - built-in formatter, linter, test runner
- Secure by default with explicit permissions
Backend Framework Options for Deno
- Hono: Lightweight, fast, great TypeScript support
- Oak: Express-like, mature ecosystem
- Fresh: Full-stack framework (might be overkill for API-only backend)
Revised Development Environment
- WSL2: Expo + React Native development
- WSL2 or Windows: Deno backend (your choice - both work well)
- Shared: TypeScript types in shared directory
- VS Code: Deno extension + WSL extension
This gives us a production-ready, scalable foundation that can grow from chat to multiple game types while maintaining real-time performance across all platforms.