Revised Development Roadmap: Cross-Platform Gaming App
Revised Development Roadmap: Cross-Platform Gaming App (Full Deno Stack)
Phase 1: Development Environment Setup (WSL2 + Deno + Expo)
1.1 WSL2 Setup
- Install WSL2 with Ubuntu 22.04 LTS
- Install Windows Terminal for better WSL experience
- Configure VS Code with WSL extension
- Set up file system in WSL (
~/projects/game-platform/)
1.2 Deno + Node.js Setup in WSL2
- Install Deno:
curl -fsSL https://deno.land/install.sh | sh - Install Node.js via nvm (for Expo)
- Install Expo CLI:
npm install -g @expo/cli - Configure PATH for both Deno and Node.js
1.3 VS Code Extensions
- Deno extension (for backend development)
- React Native Tools (for Expo)
- Expo Tools
- WSL extension
- TypeScript Hero (for import management)
1.4 Project Structure
~/projects/game-platform/
├── mobile-app/ # Expo + React Native
├── backend/ # Deno WebSocket API
├── shared/ # Shared TypeScript types
│ ├── types.ts # User, Message, Game types
│ └── api.ts # API request/response types
└── docs/ # Documentation
1.5 Supabase Setup
- Create Supabase project
- Configure authentication (email/password)
- Design database schema (users, friendships, games, chat_messages)
- Generate API keys for both environments
Phase 2: Backend Foundation (Deno + TypeScript)
2.1 Deno Project Initialization
- Create
deno.jsonconfiguration file - Set up import map for dependencies
- Choose Hono framework for lightweight WebSocket API
- Create basic project structure with routes
2.2 Core Dependencies Setup
// Key dependencies in import map
- "hono": "https://deno.land/x/hono/mod.ts"
- "supabase": "https://esm.sh/@supabase/supabase-js"
- "cors": "https://deno.land/x/cors/mod.ts"
- "dotenv": "https://deno.land/std/dotenv/mod.ts"
2.3 Shared Type Definitions
- Create shared types for User, Message, GameState, Connection
- Define WebSocket message types and API request/response shapes
- Set up type exports for mobile app consumption
2.4 Basic Hono Server
- HTTP server with CORS configured for mobile
- Health check endpoint (
GET /health) - API versioning structure (
/api/v1/...) - Environment configuration loading
2.5 Supabase Integration
- JWT verification middleware
- User authentication utilities
- Database connection and query helpers
- Row Level Security (RLS) setup
Phase 3: WebSocket Infrastructure (Deno)
3.1 WebSocket Connection Management
- WebSocket upgrade endpoint (
GET /ws/:connection_id) - Connection state management (Map<UserId, WebSocket>)
- Connection authentication and validation
- Heartbeat/ping-pong implementation
3.2 Message Routing System
- Message type definitions (chat, game_invite, game_move, presence)
- Message validation and sanitization
- Broadcast utilities for friend connections
- Error handling and connection cleanup
3.3 Connection Link System
- Connection link generation (
POST /api/connections/create) - Secure token generation with expiration
- Link validation and acceptance (
POST /api/connections/accept/:token) - Database operations for pending/active connections
Phase 4: Mobile App Foundation (Expo + React Native)
4.1 Expo Project Setup
npx create-expo-app --template blank-typescript- Configure
app.jsonfor cross-platform deployment - Install Expo Router and navigation dependencies
- Set up shared types import from backend
4.2 Shared Types Integration
- Create symlink or copy mechanism for shared types
- TypeScript configuration for shared imports
- Type-safe API client setup
- WebSocket message type safety
4.3 Authentication System
- Supabase Auth configuration with Expo
- Login/Register screens with form validation
- Secure token storage (
expo-secure-store) - Authentication context and protected routes
- Auth state persistence
4.4 Core App Structure
app/
├── (auth)/
│ ├── login.tsx
│ ├── register.tsx
│ └── _layout.tsx
├── (tabs)/
│ ├── friends.tsx
│ ├── _layout.tsx
│ └── profile.tsx
├── chat/[friendId].tsx
├── game/[friendId].tsx
├── connect/[token].tsx
└── _layout.tsx
Phase 5: Core Features Implementation
5.1 WebSocket Service (React Native)
- WebSocket connection manager class
- Type-safe message handling with shared types
- Automatic reconnection with exponential backoff
- Connection state management (React Context)
- Message queue for offline scenarios
5.2 Friend Connection System
- Connection link generation and sharing
- QR code generation (
expo-barcode-scanner) - Friends list with pending/active states
- Real-time connection status updates
- Share API integration for connection links
5.3 Chat Functionality
- Chat interface with FlatList optimization
- Real-time messaging via WebSocket
- Message history from Supabase
- Typing indicators and message status
- Image/file sharing capabilities
5.4 Game System (Tic-Tac-Toe)
- Game board component with Pressable interactions
- Game state synchronization via WebSocket
- Turn management and move validation (backend)
- Win/draw detection and animations
- Game history and statistics
Phase 6: Backend Game Logic (Deno)
6.1 Game State Management
- Tic-tac-toe game logic and validation
- Turn-based move processing
- Win condition detection
- Game session persistence
- Game history tracking
6.2 Real-time Game Updates
- Move broadcasting to both players
- Game state synchronization
- Turn timer implementation
- Game completion handling
- Rematch functionality
Phase 7: Mobile-Specific Features
7.1 Push Notifications
- Expo Notifications setup
- Backend notification triggers (Deno + Supabase)
- Deep linking from notifications
- Notification permissions handling
7.2 Native Enhancements
- Haptic feedback (
expo-haptics) - App state change handling
- Network connectivity detection
- Background task management
7.3 UI/UX Polish
- Custom design system with React Native styles
- Loading states and error boundaries
- Accessibility features
- Dark/light theme support
Phase 8: Testing and Optimization
8.1 Backend Testing (Deno)
- Unit tests with Deno’s built-in test runner
- WebSocket connection testing
- API endpoint testing
- Database integration tests
8.2 Mobile Testing
- Expo Go testing on physical devices
- Cross-platform UI testing
- WebSocket reliability testing
- Performance profiling
8.3 Type Safety Validation
- End-to-end type checking
- Shared type consistency validation
- API contract testing
Phase 9: Production Deployment
9.1 Backend Deployment (Deno)
- Option A: Deno Deploy (serverless, easiest)
- Option B: Docker + Railway/Fly.io (more control)
- Environment variables and secrets
- SSL/TLS for WebSocket connections
- Database connection pooling
9.2 Mobile App Deployment
- EAS Build configuration
- iOS App Store Connect setup
- Google Play Console setup
- TestFlight and Internal Testing
- Production release optimization
9.3 Web Deployment
- Expo web build optimization
- Static hosting or PWA deployment
- Service worker for offline capability
Estimated Timeline
- Phase 1: 2-3 days (Environment setup)
- Phase 2: 1 week (Deno backend foundation)
- Phase 3: 1 week (WebSocket infrastructure)
- Phase 4: 1 week (Mobile app foundation)
- Phase 5: 2-3 weeks (Core features)
- Phase 6: 1 week (Game logic)
- Phase 7: 1 week (Mobile features)
- Phase 8: 1 week (Testing)
- Phase 9: 1 week (Deployment)
- Total: 8-11 weeks
Key Advantages of This Approach
- Full TypeScript stack with shared types
- Rapid development with Deno’s built-in tooling
- Simple deployment options (Deno Deploy vs containerized)
- Type safety from database to UI
- Modern tooling throughout the stack
Ready to start with Phase 1, or would you like me to detail any specific phase implementation?